Product designer
Product Design, from sketch to shipped.
A collection of UX & product design work, research, wireframes, prototypes and the occasional hard-won lesson.
See the workPrinciples
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Craft
Design quality isn't a setting you dial in. It's a standard you hold every day.
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Systems
The best solution also makes the next ten solutions easier.
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Clarity
Complexity is rarely the right answer. My job is to reduce friction, not add it.
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Curiosity
I'm always exploring new tools and ways of working, and sharing what I find with the team.
I work (remotely) at Meta in Seattle as a product designer, where I lead design across NCE (New Commerce Experiences) and the Advertiser Experiences team.
I design simple products for complex systems.
As a Lead Product Designer with over 15 years of experience spanning creative agencies, top-tier tech companies (Atlassian, Meta), and digital platforms, my focus is on taking dense, data-heavy workflows and transforming them into seamless, high-converting tools.
At Meta, I’ve spent the last 6+ years spearheading ad creation funnels, merchant success frameworks, and advertiser experiences that have unlocked billions in platform value. I believe in relentless curiosity, cross-functional collaboration, and the power of rigorous design thinking—blending analog sketching with modern AI prototyping to build products that scale.
How I Work
I hold quality to an uncompromising bar, think in systems by default and thrive in ambiguity. I live in the product, build foundations that make the next problem easier to solve, and bring structure where there is none, whether that's aligning cross-functional teams in a workshop, tying design decisions to business outcomes or mentoring the designers around me.
Influences & Craft
- The Analog Baseline: Whether shooting on my Leica M6 and Rollei 35 T or sketching in Leuchtturm1917 journals, physical mediums keep me grounded. Every frame and line teaches discipline.
- AI & Rapid Tinkering: I actively explore and test the boundaries of AI-assisted design tools, using them as collaborative partners to push conceptual exploration further.
- Living the Product: I don’t just design for the ideal path; I dogfood the products I build to understand real-world friction and edge cases firsthand.
- Mentoring & Teaching: From General Assembly to Bridge to Tech, I love helping aspiring designers turn raw curiosity into rigorous craft.
Work experience
Meta · Product Designer
Design lead across commerce and advertising surfaces. Scaled onsite TAM from $5.5B to $8.2B, unlocked $1.68B+ in revenue through SAOff migration, and exceeded team targets two years running. Sole designer supporting up to 12 engineers; expanded scope to lead a second product area in 2025.
Atlassian · Product Designer
Designed for enterprise collaboration products at one of Australia's most recognised technology companies.
ANZ · Senior UX Designer
Led UX design at one of Australia's largest banks, working across digital banking products at scale.
Nintex · UX Designer
Designed interaction and prototyping experiences for enterprise workflow software used globally across Microsoft's partner ecosystem.
General Assembly · UX Design Instructor
Tutored the next cohort of UX students after completing GA's intensive 12-week programme, an early signal of where my interest in teaching would go.
















